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	<title>Trent Petronaitis Presents Trinest.Com &#187; software</title>
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		<title>Bully: Scholaryship Edition Review &#8211; PART 2</title>
		<link>http://trinest.com/2008/03/11/bully-scholaryship-edition-review-part-2/</link>
		<comments>http://trinest.com/2008/03/11/bully-scholaryship-edition-review-part-2/#comments</comments>
		<pubDate>Tue, 11 Mar 2008 09:59:00 +0000</pubDate>
		<dc:creator>Trent Petronaitis</dc:creator>
				<category><![CDATA[Articles]]></category>
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		<guid isPermaLink="false">http://blog.trinest.com/?p=181</guid>
		<description><![CDATA[The first part was very much what the Game offers. You can view that here. So this game Bully. Many people can describe it as this &#8216;missions, mini-games and bashing people up&#8217;, and many people will be right. The game in the first ch. is very limited to what you can do, you can attend [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://1.bp.blogspot.com/_Q6N-CmFxbi4/R9ZYeRfP48I/AAAAAAAAAXg/At2ChqL_uIs/s1600-h/100_2453.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_Q6N-CmFxbi4/R9ZYeRfP48I/AAAAAAAAAXg/At2ChqL_uIs/s400/100_2453.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5176422098822751170" /></a><br />The first part was very much what the Game offers. You can view that <a href="http://trin-blog.blogspot.com/2008/03/bully-scholaryship-edition-review.html">here</a>.</p>
<p>So this game Bully. Many people can describe it as this &#8216;missions, mini-games and bashing people up&#8217;, and many people will be right.</p>
<p>The game in the first ch. is very limited to what you can do, you can attend classes and do the range of missions which don&#8217;t seem to present themselves are much as the later ch. So that can put a few gamers of the game, but don&#8217;t put it down before you get to the next chapter which I found to be more open and free to do what you want, theres more things you can unlock and the general missions are much more appealing.</p>
<p>One of the missions I did in the second ch. was a panty rade on the girls dorm. Issued by whom? Well the seady gym teacher out the front of a XXX shot. The cut scene was quite funny and one of the ones I didn&#8217;t skip.</p>
<p>So when it comes to the story, I&#8217;m quite happy.</p>
<p>When it comes to controls you have a very smooth control scheame. I was very pleased with it as it was really easy to jump in and play. Though the mini games are very tight in some parts.</p>
<p>I have one biff with the control style some of the missions or mini games revolves you shooting something in sniper mode with your snigshot or at the carnival it involves you playing the shooting games. While the control scheme works well, it is quite tiring so the Nintendo Wii Zapper comes in handy here to put the wiimote into for those few things to finish these with flying colours.</p>
<p>The music isn&#8217;t in your face and works well as background music.</p>
<p>Some funny things to do in the game is to kiss this guy and afterwoods hes has some very funny homosexual dialogue which he says to you around the place. </p>
<p>Or put your hand up the secuartys dress then she gets mad and follows you around the school.</p>
<p>You can get haircuts and buy clothes like GTA:SA. Infact the world is very much like GTA:SA. Some argument comes into it if its bigger than GTA:VC or smaller. The world of Bully is around the same size as the VC city world, infact maybe smaller. It&#8217;s hard to tell due to the range of transport you have.</p>
<p>Doing classes gives you either more clothes, moves or skills. An assentive to attend the boring mini-games. Music, Art, Cemistry and Photography have some fun to them, but after awhile they get boring so you end up skipping school and hanging around town doing the missions all the time.</p>
<p>With the reports of glitches from the Xbox360 version some might ask if the Wii version incounters the same. The game can glitch a few times but it only happens&#8230;bearly never and nothing to worrie about.</p>
<p><b>Review Score</b></p>
<h2>Thumbs Up</h2>
<p>I give Bully: Scholaryship Edition for the Nintendo Wii a thumbs up. The game is very well done and is a different aproch to the sand-box genure. </p>
<p>Thumbs up means that this game is a game which I recomend to anyone to buy or play.</p>
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		<title>Phone Idea revist&#8230;moving box menu</title>
		<link>http://trinest.com/2008/03/07/phone-idea-revistmoving-box-menu/</link>
		<comments>http://trinest.com/2008/03/07/phone-idea-revistmoving-box-menu/#comments</comments>
		<pubDate>Sat, 08 Mar 2008 05:12:00 +0000</pubDate>
		<dc:creator>Trent Petronaitis</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Ideas]]></category>
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		<guid isPermaLink="false">http://blog.trinest.com/?p=176</guid>
		<description><![CDATA[Reading older posts in this blog can show you I love talking about phone ideas. This time we are talking about a moving menu. As you can see the box contains a guy which if you use the hand via a touch screen you can then tilt him into the right room or location by [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://3.bp.blogspot.com/_Q6N-CmFxbi4/R9IgdxfP4rI/AAAAAAAAAVY/x0JPpWyPdNc/s1600-h/bla.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_Q6N-CmFxbi4/R9IgdxfP4rI/AAAAAAAAAVY/x0JPpWyPdNc/s400/bla.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5175234617674818226" /></a></p>
<p>Reading older posts in this blog can show you I love talking about phone ideas. This time we are talking about a moving menu.</p>
<p>As you can see the box contains a guy which if you use the hand via a touch screen you can then tilt him into the right room or location by moving the box. Each box and room has different features. </p>
<p>The screenshot shows:<br />- Buttons to switch to &#8216;list&#8217; or &#8216;icon&#8217; mode.<br />- Green call button and red hang up button.<br />- The Box<br />- The hand<br />- A area to say what you are next too.</p>
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		<title>Google Browser</title>
		<link>http://trinest.com/2008/01/28/google-browser/</link>
		<comments>http://trinest.com/2008/01/28/google-browser/#comments</comments>
		<pubDate>Tue, 29 Jan 2008 04:45:00 +0000</pubDate>
		<dc:creator>Trent Petronaitis</dc:creator>
				<category><![CDATA[Articles]]></category>
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		<guid isPermaLink="false">http://blog.trinest.com/?p=168</guid>
		<description><![CDATA[I was going to post this yesturday. But I had no time. I also have school this week so no more trinest.com updates until I either a) Feel like it or B) Have time.]]></description>
			<content:encoded><![CDATA[<p>I was going to post this yesturday. But I had no time.</p>
<p><a href="http://1.bp.blogspot.com/_Q6N-CmFxbi4/R56v0P3UBTI/AAAAAAAAAUc/2dhUY4JyF30/s1600-h/gb_1.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_Q6N-CmFxbi4/R56v0P3UBTI/AAAAAAAAAUc/2dhUY4JyF30/s320/gb_1.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5160755535159756082" /></a><br /><a href="http://3.bp.blogspot.com/_Q6N-CmFxbi4/R56v0v3UBUI/AAAAAAAAAUk/zRYSqO3jGBc/s1600-h/gb_2.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_Q6N-CmFxbi4/R56v0v3UBUI/AAAAAAAAAUk/zRYSqO3jGBc/s320/gb_2.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5160755543749690690" /></a><br /><a href="http://2.bp.blogspot.com/_Q6N-CmFxbi4/R56v1f3UBVI/AAAAAAAAAUs/6Ra7iPNnNTQ/s1600-h/gb_3.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_Q6N-CmFxbi4/R56v1f3UBVI/AAAAAAAAAUs/6Ra7iPNnNTQ/s320/gb_3.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5160755556634592594" /></a></p>
<p>I also have school this week so no more trinest.com updates until I either a) Feel like it or B) Have time.</p>
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		<title>One Console</title>
		<link>http://trinest.com/2007/10/27/one-console/</link>
		<comments>http://trinest.com/2007/10/27/one-console/#comments</comments>
		<pubDate>Sat, 27 Oct 2007 07:43:00 +0000</pubDate>
		<dc:creator>Trent Petronaitis</dc:creator>
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		<guid isPermaLink="false">http://blog.trinest.com/?p=133</guid>
		<description><![CDATA[Many people have a computer. If not all people who have a computer run Windows. There are other means such as Linux or Mac OS. But these days thatâ€™s a blur, the PC market doesnâ€™t care when it comes down to it, while their games are not raw for Linux or Mac OS half the [...]]]></description>
			<content:encoded><![CDATA[<p>Many people have a computer. If not all people who have a computer run Windows. There are other means such as Linux or Mac OS. But these days thatâ€™s a blur, the PC market doesnâ€™t care when it comes down to it, while their games are not raw for Linux or Mac OS half the time. You can get the same games to run globally with a bit of tinkering. </p>
<p>The past few weeks have been home to some comments from the video game industry about a â€˜Standard One Console Futureâ€™.  While comments like this have been happening all year, when EA stuck their head out and said something on the topic it was at a bad time for them. Rumours were flying about EA interested in â€˜buying profitable game developers to make a console for themselvesâ€™. </p>
<p>But it seems EA wasnâ€™t the first, John Romero who is a respected game designer had this to say eailer this year â€œMy prediction is that the game console in the vein of the PS3 and Xbox 360 is going to either undergo a massive rethink or go away altogether,&#8221; Romero said. &#8220;The hardcore gamers are going to either be playing on their PCs or a new PC-like platform that sits in the living room but still serves the whole house over wifi, even the video signal.&#8221; </p>
<p>But the resent outburst was from Dyack from Silicon Knights. He muttered the usual marketing stuff such as the industry will die in its current state etc. But one of his comments was interesting what he believes will happen is that a standard will be decided upon, such as with TV, and different companies will be able to build a console for the format. Software companies will be able to reduce game prices because of an assured 100% market penetration for the one SKU.</p>
<p>Well I agree, the industry is starting to become very expensive. Having 3 consoles for home gaming alone is a pain. A Nintendo fan boy? Well what if you want GTA? The answer, get yourself a Xbox360. At the end of the day you need many consoles for your â€˜selectâ€™ games. </p>
<p>If the industry was to go the way of video for example how a war is made before deciding a â€˜standardâ€™ then we will still have 3 consoles and generation will always begin with a console war to decide the â€˜standardâ€™. People will go with the last generation for ages like DVD, anyone here even bother entering the HDDVD or Blue-ray war? I thought not.</p>
<p>Everyone would love a one console next generation, but there are many questions we must ask.<br />Who will make the standard?<br />How will it work?</p>
<p>We will also have to consider how to do it; this is not something we should rush into. We canâ€™t do it like PCâ€™s were we upgrade every dam week to play a game. While on the same token it canâ€™t be like consoles now. The last long but at the end of the generation they are weak.</p>
<p>When it comes to control that is all that determs a console these days. Graphical power will always rise and components such as messaging, internet, media etc. Channels have become a â€˜standardâ€™ in itself. Controls are going to be a remote in the future, like the Wiimote but the same time will have to be ever changing introducing new and different ways to play a game or use the old style. For example a wheel on a PC we never had that to begin with, it came around one day and people were excited and wanted to try it. We can keep the same style in gaming but it has to advance each generation.</p>
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		<title>The future game marker</title>
		<link>http://trinest.com/2007/09/17/the-future-game-marker/</link>
		<comments>http://trinest.com/2007/09/17/the-future-game-marker/#comments</comments>
		<pubDate>Mon, 17 Sep 2007 10:26:00 +0000</pubDate>
		<dc:creator>Trent Petronaitis</dc:creator>
				<category><![CDATA[Articles]]></category>
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		<guid isPermaLink="false">http://blog.trinest.com/?p=128</guid>
		<description><![CDATA[Many of my articles consit of the future of gaming. But now I will dive into the making side of things. In the future I belive anyone will be able to make a video game using the suit of software I will describe in this article. But not everyone will be able to master it. [...]]]></description>
			<content:encoded><![CDATA[<p>Many of my articles consit of the future of gaming. But now I will dive into the making side of things.</p>
<p>In the future I belive anyone will be able to make a video game using the suit of software I will describe in this article. But not everyone will be able to master it.</p>
<p><a href="http://1.bp.blogspot.com/_Q6N-CmFxbi4/Ru5aDxjJgzI/AAAAAAAAAIU/lQjsEu5KgZE/s1600-h/gm1.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_Q6N-CmFxbi4/Ru5aDxjJgzI/AAAAAAAAAIU/lQjsEu5KgZE/s320/gm1.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5111121647998960434" /></a></p>
<p>In my idea you design 3d sprites. These 3d sprites can be used in the game or other animations. You construct it by moving around the base etc. You have a blur etc too, a colour tool, fill, rubber and a penical a spriters main tool.</p>
<p><a href="http://1.bp.blogspot.com/_Q6N-CmFxbi4/Ru5aDxjJg0I/AAAAAAAAAIc/gJQzUmnsOWE/s1600-h/gm2.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_Q6N-CmFxbi4/Ru5aDxjJg0I/AAAAAAAAAIc/gJQzUmnsOWE/s320/gm2.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5111121647998960450" /></a></p>
<p>When it comes to making it move. You can ad &#8216;limb&#8217; areas which you can then make it animate etc. Move grasp, etc.</p>
<p><a href="http://2.bp.blogspot.com/_Q6N-CmFxbi4/Ru5aEBjJg1I/AAAAAAAAAIk/gqyqHV_OK4U/s1600-h/gm3.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_Q6N-CmFxbi4/Ru5aEBjJg1I/AAAAAAAAAIk/gqyqHV_OK4U/s320/gm3.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5111121652293927762" /></a></p>
<p>This system will be great for building PC games as well as making console homebrew.</p>
<p>When it comes to making the game everything should be done by &#8216;links&#8217; for example character1 is linked to edvent1. Edvent1 will make character2 walk to character1. Chracter3 will join later. Etc. Character2 walks and goes into building etc.</p>
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