
Enhanced Graphics. Enchanged Gameplay. That is the “promise” which is on the back of the box. But does Bully for the Wii live up to it?
Before I continue the title Bully: Scholaryship Edition is a updated version of Rockstar’s last PS2 title Bully.

The game lets you take control of a teenage rebal called Jimmy Hopkins who his parents have abandoned him at this snooty stricky bording school called Bullworth Academy.
So ofcourse don’t think your getting off easy. You attend classes…or not. Bully on the other kids and avoid the athorty figures.

Through out the school you have all your generic school yard types. I have outlined them here.
Nerds are the kids who look the worst and wear these retarded green clothes. While how annoying they are, they come out good on the end been a strong ally with many reasources you can use.
You then have your Preppies who are just rich fuckers. The Jocks who are tough tools who bully the nerds and always seem to out number you if you try and fuck with them.
Another group at Bullworth is the Greasers these are people who wear leather jackets and hang out at the auto shop. Don’t mess with these guys. They don’t like the average Joe walking around their turf.
You then have your authority figures such as Prefects, Teachers and outside the school there are Cops. These guys try and push law and order on you all the time. Look sideways and your busted.
Outside of school as well you have townies which are everyone that dosen’t live at school. They are total tools.

But don’t think these guys can get the upper hand on you. Throughout the game you can find nerous things to help you out. Such as firecrackers, a slingshot, scateboart, stink bomb, marbles itching poweder and eggs and much much more.
The classes are mini games which you must attend, if a prefect catches you outside of class durring the time one is on, you will be teleported to the class and have to do the mini game if you are caught.
Mathematics class is a mini game which you click on the right answer.
English minigames feature you making words out of a group of letters.
One of the better ones Biology you cut open a range of animals and take out their organs.
The Art class mini game is also fun, you make boxes while other objects try and stop you from making them.
Music is a Rayman Raving Rabbid music minigame clone. It features you wacking either the nunchuck or wiimote in time with the music.
Geography is a bland subject but more fun than English or Math. You put a flag onto a country it represents.
Chemistry is one of the only useful classes. You mix chemicals together to create a reasoruce such as a firecracker or stink bomb etc.
Photography is a subject you unlock after you get a camera. You go around school or town taking pictures.
Gym is another useful class were you learn more moves.
Shop is were you fix up bikes and other automobiles.
All minigames are timed and feel a bit tight but once you get going its easy.

Controls are one of the games hightlights. Rockstar have gotten the scheme of control quite right. You use the control-stick to move around. Pressing some buttons do attacks and swinning the Wiimote or Nunchuck also attacks someone. + and – goes through your weapons and other items.
Music isn’t a strong point but it suits the game well as background music rather than in your face fucking metal or rap shit.
I recomend this game to anyone who can get it.
Trent Petronaitis

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There are a few retro games which I love and will buy anything relating to them no matter how crap they are and hide behind my fanboism when it comes to these games.
Those are:
- Space Invaders
- Suvival Kids/Lost in Blue
- Rampage
and a few others.

Tatio has announced another Space Invaders game. Tatio so far is the best with the licence…(Is it even a licence anymore?) with Space Invaders Extreme for the Nintendo DS been really fun online and offline.
The past Space Invaders games by developers I admit were sour and Tatio is here to turn things around. They have made some great games like Lost Magic for the DS.

TREMBLE IN FEAR AT OUR THREE DIFFERENT KINDS OF SHIPS!
If you were wondering what you did in this version…
“Increase speed, drop down and reverse direction!”
You are the Space Invaders and you distory shit in a Rampage like fasion.
“You are defeated. Instead of shooting where I was, you should have shot where I was going to be. Muahahahaha!”
Which means I like it 10x as much ^_^

I hope this isn’t on Wiiware due to Nintendo’s retarded ‘You can’t take your games with you to other peoples Wiis and you can’t murge your account with other peoples Wii’s if they are in your own household’.
If its WiiWare it can STFU no matter how good it is…
Trent Petronaitis
I love it when the gaming industry has another storm. For the past few years it’s been Jack Tompson this and that. Everyone is sick of that crap now.
The latest in the ring is between GameCock Head Mike Wilson and John Romero.
John was the first to say something.
So, over on Kotaku they have a news item about Gamecock’s release schedule. Once again, just like with Godgames, Wilson is taking all the credit away from the indie devs and pasting his asinine logo everywhere.
I got a chuckle out of reading the reader’s comments on the article. People are now starting to get a clue about how Mr. Wilson operates. Hey everyone, he hasn’t changed in over 10 years – these are the kinds of jackass stunts he pulled at Ion Storm with Daikatana. Remember the bitch ad? Yeah. He also ran ads (“image ads”) that just had pictures of Ion Storm founders, himself and our COO. That was just the beginning of his madness.
It got much worse at Godgames where he pretty much just partied all the time and after the whole thing got reined in by Take 2 he went underground for a while, waiting for his next victim/investor so he could go hogwild all over again. And thus was born Gamecock.
Then came the blow from Mike.
Dear John, I’m writing this letter from Moscow, having just read your lovely post about me, which a good friend forwarded me and implored me to reply to. I really never thought I would relive the joy that was Ion Storm, circa 1997, or that the memories of those times still troubled you so 11 years later. Then again, I would guess you live in the memories of your twenties as much as you can, given the reality of your thirties. Glad to know I’m still in your thoughts.
I enjoyed your comments very much, but several of my friends (especially those that were around for those heady time to witness the truth of it up close) did not find it quite so funny, and thought that I should take the time to set a few things straight as publicly as the flame you chose to randomly launch my way.
While I am not at all interested in reliving those days, I will also not allow you to rewrite the history of it all, more to your liking and to my public detriment, and I will in no way take the rap for what you did (or didn’t do)with your dream company. So here are just a few reminders to jog your memory.
While my job title (which you gave me) was CEO of your company, I was one of two “junior partners” in a partnership of 6. I made about 1/3 of what the ‘big boy partners’ (as you liked to call yourselves back then) did and owned less than five percent of your company. I wasn’t awarded a 250k signing bonus like you were for signing up to your own startup and I didn’t have a personal assistant like you, nor occupy one of the 4 corners of power in the original Ion Storm building. And unlike you, I didn’t get to file a federal trademark for my own personal catch phrase,” Suck it Down.” I remind you of these things only to remind you that there was absolutely nothing done by me or Ion Storm, including the advertisements which bore your name and which you happily posed for, that didn’t require your full approval and grand signature.
And while I did think that famous Bitch ad was pretty funny, I’ll remind you that you signed that one too, and I’m fairly certain I wasn’t holding your hand or using a Jedi mind trick on you when you did it. I’ll also remind you that the whole reason for running the teaser ad was that we felt we should be starting to advertise the game since it you said was shipping so soon, for Christmas in 1997. Even though we had nothing but a logo and that signature promise to use for an ad 6 months before you promised Eidos and your partners that Daikatana would be ready to redefine shooters on shelves worldwide.
Our former employee also reminded me that I fought on a daily basis to try to save that company from the poison which you had invited into it (and watched spread like a cancer while you kept your head in the sand), only to find myself ushered out the door, since it was such a buzz kill to hear my incessant complaints about the way things were being run, which were really those of the 80 or so young fresh faced developers we hired in the 10 months I was there. But hey, it was clear that I was the problem there, as you guys really took off the year after I left. Or, more accurately, nearly every one of those 80 hires did.
I do owe you a thank you for that little shove to get me started on Gathering of Developers, a company that I was an actual partner of, and which Take Two ‘reigned in’ buy buying for 30 million dollars, two years after we opened an office, which resulted in no less than eight million unit selling PC games and over 350 million dollars in revenue for TTWO (my investors) during roughly the same amount of time that it took you and the remaining ‘big boy partners’ to shit away Eidos’ (your investors) 30 million and deliver one of the biggest heaps of dung ever put onto a CD Rom, just before being foreclosed on. Thank god for Warren Spector, who was also made a ‘junior partner’, and later delivered Eidos Storm’s only salvation in the form of Deus Ex.
And please don’t be too concerned for the independent developers I work with… just like with GodGames, and like the deal I struck for you with Eidos, Gamecock owns their IP and is branded above the publisher on everything, and has a great royalty rate. Royalty rates are what you make if you actually make a game that is good and sells. Remember Quake one?
I’m also grateful for your concern over my incessant partying, which has somehow led me to be married to the same beautiful woman for 17 years now, while raising two incredible daughters together. You should maybe try the partying, since your unparalleled work ethic and strong character has (just in the time I’ve known you) left only a bloody trail of ex-wives, fatherless kids, and ill advised breast implants strewn across this fair nation, even before you flew all the way to Romania for your latest wife. If she’s not still around, let me know, and I’ll see if I can pick another one up for you here in Russia.
Its been great catching up, but I’m off to dinner now with Harry Miller, my best friend and business partner for the past decade (ever had one of those, John?), and our very happy new investor, followed by some crazy partying to keep it real, just for you.
You take care now, and remember just because id, Eidos, and then Midway fired you doesn’t mean you’re not still awesome!
Suck it down,
Your pal Mike
First I like to say this. Dikatania fucking rocks. You guys have no taste. (I’m talking to the general public here) Second you guys shouldn’t make judgments about these guys afairs. Third now to the parties involved. Stop bitch fighting through Kotaku you look like bloody kids.
To those people who now bitch about GameCock’s game line up etc. They are a publishing company that is why they don’t have ‘games coming out from them’. Second they have published good games Dementium: The Ward for example. The team who made that seem to be happy with what they get from GameCock.