the footer or my large collection of photoshops? If its the footer- yeah it just dosn't flow as well as the one in the header

March 7, 2010


a- A+ ^

Previews - By Trent Petronaitis at 9:33 pm

From the team which brought you Hotel Dusk and its upcoming sequel Last Window, comes a brand new IP which dips itself into an interesting world of mystery and adventure. Cing is back with Again, the Tecmo published point and click adventure game which plays and works in vain to many of Cing’s past Nintendo titles.

Cing seems to have a fixation on Hotel mysteries, after Hotel Dusk and its sequel, Again covers a mystery in a little hotel room, Room 315 dosn’t exactly have the ring has 215 did, but the mystery is as deep and meaning full as before.

Lets say 20 years ago (even though its 19 years ago) in this fictional world something horrible happened in said hotel. With this crazy person going around killing people in this room then randomly stopping to decide “heck I’m going to piss some people off and send some letters to the FBI who didn’t find me” or least thats the gist I’m getting from the story- anyway back to my ramblings, the guy sends this letter which has the same MO as the murder letter things, anyway it opens up the case again- and thats where the game starts.

Whats more is this guy has some unholy medium effect drilled into his brain which causes him to “remember” what the locations etc. looked like, gee great.

Anyway because of this he calapces on the job, so some random Hotel Worker dies because of him, and some random clues are left, etc. etc.

Basicly a typical murder mystery video game in vain to Hotel Dusk and Another Code.

There is no fansite, resource mound or crazy micro site by me this time around relating to this Cing title, but I do offer you to check out the following links and resources for the developer and publisher.

Extra Links, Resources and other Crazy Stuff:


March 5, 2010


a- A+ ^

Previews - By Trent Petronaitis at 9:36 pm

Mircosoft has renamed there Phone brand to something snazzy and modern to try and appeal with the youngsters and people who think “lol Apple Cool”, essentially the idiots of the world.

Though they also have decided “lets keep appealing to who we currently appeal to as well”, and after a bunch of marketing talk- they also developed something appealing to people who want functionality and not a “candy phone” like say the iphone or android. Or a “me too” smart phone. Essentially they did the opposite and did something awesome in the end.

While they have also developed something awesome and new, they are basically looking at everything they have done up until now and said “not our problem”- while still giving the option for others if they want to develop their devices or applications around Series 7 to do so.

While a drunken slob might mistake the buttons as the world becomes a blur- the new style is promised to be customizable to the user, while still sticking the rude finger up at them and making them do what the OS wants them to do.

On the other hand, I do have some gripes, mainly because its pretty much “oh wwaaa everyone hates our design because its like the primative version of everyone elses shit” then they go and make something which everyone is going to hate anyway because “lolz its to futuristic/complicated”, but in general- I like it- I think I just went from having a meaning here to “wtf am I on about”. Oh well.

Theres still heaps of things which are unclear- so until then I’ll just leave it as this, when something is asked at the moment the question is “MIX is the place to be”, so I guess that means until then information will be lacking- making this preview- pointless, yay!

Let’s blanket wash this with some resources:


May 13, 2009


a- A+ ^

Articles, Previews - By Trent Petronaitis at 5:10 pm

We managed to get a hands on experience with the WashiForums Alpha. WashiForums is made by the same team which brought you White Crane.

For those who are familiar to White Crane, upon installation you will be greeted with the same simple design which was made famous by White Crane, gone is the deep blue colour scheme but now a lush green is dipped across this theme.

There are lots of bugs in the system which while its a great step in the right direction, it may be some time before we see it working across older versions of PHP rather then 5 which it was developed for. As well as a few design choices which so far limit what can be done.

The simple feature list is edit and delete of users posts. No-one can join unless the admin ads them so far and like White Crane the Admistrative panels are simple and easy to use.

From my knowledge the forum software uses the same theme set up as White Crane, so it would be easy to create themes for the forum software.

Like White Crane the forum posting system works like the Wiki URL system of White Crane- as well as typing in the header of the page you want created on the main page.

While there isn’t much to show and see, the system so far works in some degrees and in others no so. The sour taste after testing the forum software reminds the user that it is indeed an Alpha. With bugs appearing more and more as testing progressed.

It’s a step in the right direction and we look forward to seeing the final product or the next betas ;) We have though concerns over security and the strengths of the system. Like White Crane – WashiForums doesn’t use mySQL.

Extra Links

- White Crane

- AmotoSystems

- WashiBoard Main Page


March 31, 2009


a- A+ ^

Articles, Previews - By Trent Petronaitis at 2:24 pm

So Bobs Game demo one came out either officially or non-officially- some how the world obtained it and now the world can say if it sucks or not.

So some background awhile ago this guy called Bob claimed to have made a game over the period of 5 years. After awhile he went crazy and did an over the top “Viral” campaign- which in the end resulted in this random demo.

Overall? Just like what people have said the past few days since Bob has been more open about what this gem contains- just Retro Game Challenge with a tacked on story.

Taking things as they come- I’m going to talk about the game from what I’ve played and not what Bob has hyped up his own mind.

So I put the game onto my DS and was like ‘mmm’ some load time, stupid warning label he’s attached which looks like it is done in paint. The rest of the text, menus and speech after that though seem very nice and sharp. But this warning label was just crap.

The demo was based around the first 5 seconds of Bobs game- with the mission been to find the batteries. Yes once I figured out that looking in boxes wasn’t going to find batteries and that switching the power off will make the brother run around like a little fag – I could then steal the batteries. That was semi alright- but then you get a bloody GameBoy (called a GameToy from Gantendo) and your mum nags you to go next door and play with the kid who should have one of these bloody toys (god only knows why she would think that). What more is she puts a fucking shock collar on – (wait for it) yuu. What a crazy bitch.

The rest of the demo ends up you braking into the kids house (if you want- iddno if you can, I didn’t try I went straight to the kid) but yeah once you get to the kid hes like “OMFG SOME STRANGER IS HERE” and then he’s like ‘your gay’ until you tell him your dad has an amusement park. Now your best friends forever and he makes you play tetris until you finish it. But this isn’t any normal tetris it is a bastardized version with missing bricks from the blocks and is hard as all hell. Did I mention I hate tetris?

Well once you do that the kid is like “not even the game developer could finish it” and then its over.

I suppose its a better outcome then what I thought was going to happen- especially with the brother. I thought the main character would just bitch to his mummy and get her to tell him off.

Also there are some random strange boxes in one of the rooms- a severed head and fertilizer as well as garbage bags? The fuck?

Potential Score: So-So

From what I’ve played today there is some potential to go above that and be a thumbs up- but if this is what the package feels and plays like for the whole game then this will be quite a disappointing but still semi good game.

* Screenshots taken by Jdbye from GBAtemp


March 30, 2009


a- A+ ^

Articles, Previews - By Trent Petronaitis at 7:18 pm

What can I preview in the time it takes for dad to cook dinner and call is brother? I know Little King’s Story.

It’s been awhile since I bitched about people wanting evil games and telling them to buy something else- the soul purpose of a preview. But this time I dare say I have a reason- I’ve found a game which deserves some more recognition before its pushed out in mass regions around the globe from the end of April.

But the sad thing is I don’t really know much about this title- I dare say I’m going to hype it like crap only for the world to notice that I lied and it quite possibility could suck.

But some small background on the development, it was a few years back and someone decided it would be a good idea to group together a dream team. This consisted of guess who- Cing- yes that is the main reason why I know about this title. It also consisted of Marvelous Entertainment and Town Factory.

So this dream created some slur- what was it that they were working on? Would it be worth it? and the biggest question of all- Does my fanboy instinct want me to flap over the game?

Well it turns out it wasn’t flappable in a hot girl kind of way- but the dream team did put out with a title which has an interesting promise and a great fresh idea. Then someone decided WiiWare is a much quicker way to produce games and out came a total rip off of the concept in Square-Enix form.

Little King’s Story however does have an upper hand- while Square totally ripped out the idea of building and expanding a kingdom- Little King’s Story goes beyond that simple concept.

So after a freaky cow riding paedophile makes you into a king- you have to wonder what his motives are. But after you become king people have this weird feeling to follow you.

So after these people start their adventure of been slaves to a little kid you start to build up your kingdom by building objects and fighting monsters. In the end you get bored of your little village and decided to invade other peoples kingdoms and make a new world order.

So as your kingdom expands from a little shack in some old seedy mans province, in the end it becomes a magical kingdom.

Potential Score: Thumbs Up

If the dream team isn’t enough to make you want this title- then the expanded ideas and concepts which didn’t get converted into a small as title for WiiWare is.


March 15, 2009


a- A+ ^

Articles, Previews - By Trent Petronaitis at 7:57 pm

A new section- we look at the games on the horizon as I feel like it- first up is Australian Developer Nnooo with its DS version of the legendary Pop.

Pop originally was released as a WiiWare title- it featured a small swag of game play options as well as a funky original pick up and play multiplayer.

The idea of pop is just that- pop some bubbles and to keep the challenge fresh, various power ups will help you pop more in different ways. There are also different challenge modes which change the game play again for example, with a timer.

When I played the Wii Version I was impressed at the time due to the small line up of WiiWare titles- and the pickup and play aspect of the title was so captivating.

Well while the game play hasn’t changed that much- its had more challenge modes added to it and has appeared on the iPhone as well. With developers looking to continue expanding the Pop brand as well as coming up with their next IP.


A sample look at the offers of the new DS version

POP+ Solo is a DSiWare version, which means it only works on the DSi and its a download title. Skimmed out of the title for launch is multiplayer- but the developers have added in another batch of modes to challenge you. One of them involves fighting bosses.

If you want some continued reading you can check out:

Anticipation Score: Thumbs Up

Pop has already proved itself on the Wii. The developers expanded the title with the iPhone version and continue to do that with new DS version.


March 8, 2008


a- A+ ^

Articles, News, Previews - By Trent Petronaitis at 1:16 am

dum…. dum…. dum…. dum….
dum… dum… dum… dum…
dum.. dum.. dum.. dum..
dum. dum. dum. dum.
dumdumdumdum
dumdumdumdum
dumdumdumdum
dumdumdumdum

There are a few retro games which I love and will buy anything relating to them no matter how crap they are and hide behind my fanboism when it comes to these games.
Those are:
- Space Invaders
- Suvival Kids/Lost in Blue
- Rampage
and a few others.

Tatio has announced another Space Invaders game. Tatio so far is the best with the licence…(Is it even a licence anymore?) with Space Invaders Extreme for the Nintendo DS been really fun online and offline.

The past Space Invaders games by developers I admit were sour and Tatio is here to turn things around. They have made some great games like Lost Magic for the DS.


TREMBLE IN FEAR AT OUR THREE DIFFERENT KINDS OF SHIPS!

If you were wondering what you did in this version…

“Increase speed, drop down and reverse direction!”

You are the Space Invaders and you distory shit in a Rampage like fasion.

“You are defeated. Instead of shooting where I was, you should have shot where I was going to be. Muahahahaha!”

Which means I like it 10x as much ^_^

I hope this isn’t on Wiiware due to Nintendo’s retarded ‘You can’t take your games with you to other peoples Wiis and you can’t murge your account with other peoples Wii’s if they are in your own household’.

If its WiiWare it can STFU no matter how good it is…