Games December 16, 2012 (0) Comments
If you read one Game of the Year article this year, make it this one which I’m currently writing, and is no doubt finished, and you are no doubt reading it on my blog. You know this one. That one which the poor writing makes your head explode because I’m trying to be clever with, you know that one.
So what games have I found this year which tickle my interest and are good games?
None. Zero. Zilch. Nothing.
Well not really. There are a few games I’ve found interesting, so I’m going to go over them for you.
This year I will go over a few categories; AAA budget or publisher Winner, Indie Winner and of course Australian Winner. Then a few shout out to some upcoming titles of 2013. The ones which make you want to buy games and play them. Not the kind which you hoard in your Steam collection. Wasting way GBs on your hard drive.
AAA Budget or Publisher Winner: Sleeping Dogs
And of course the overall winner.
Because I finished the game.
Me finishing a game is a very rare thing you see. Let’s use an example of one of my favourite series Zelda. The majority of these titles I’ve only gotten to the end section. Otherwise most I haven’t gotten far in at all. But that aside.
I finished the game, and I loved every moment of it.
The reason why I bought the game was because it was cheap at the time presale on Green Man Gaming. Seriously, that is the only reason why. At some stage I was interested in the game prior to release, but for the most part the game wrapped itself around my head and became one of those titles you find something wrong with, then start thinking maybe you could forget about it, then you forget about it, your interest fades in it, then you forget it even came out until you look on your Steam list and you see the game glittering there in its dimmed out state.
However at some point before launch I got on the hype train, and while I questioned it, the game itself was very enjoyable. Overall I thought it was just that same old GTA style sandbox game, however when I played it, it had a soul, it wasn’t some dimly lit game derived of all personality, it was an amazing game which the story, the gameplay, everything worked together. Even the DLC is amazing, it adds a sort of quirkiness of a Saints Row 3 vibe to it with the randomness to the DLC, it’s the kind of DLC games should have, especially ones like Sleeping Dogs where the story can’t really be expanded on much post game.
Speaking of the story, and the overall game. There’s this point where, I’m going to spoiler it. You see the main character is obviously undercover, to the point he’s gone way to deep and forgotten pretty much the cop side of his life. But enough about that, this guy is at the point where people are starting to find out about him, and of course at the same time, the story is at a stage where it just seems like it’s going to continue the way it was. It wasn’t heating up, it was in some ways, it was interesting, but nothing major. Then there is a fucking torture scene essentially, and it’s fucking epic. Then your drugged, the protagonist weak as all shit because of the torture and the drugs, and you have to fight your way out of this building before your friend gets fucked over….EPIC. Then the rest of the story around that point just gets really dam fast paced and fucking crazy.
The best part is the ending. It’s like some kind of zen moment where the new person in charge of the whole outfit recognises that you exist, but because of all the stuff you did, she’s going to just let you be. It’s awesome, then you can play the game from that point like any other sandbox game and mow some people down in your car or shoot the shit out anything.
There is also so much to do and collect, to the point I almost 100% the whole game. Now I hope to god my save exists somewhere either in the cloud or on the old hard disk somewhere, because I played that game so much. Oh it was grand. That is why, it wins out right. That is why, if you haven’t played it and I just spoiled it, you should play it (the story is much more intertangled and interesting then what I described anyway. Oh it isn’t perfect, I’m not saying it is, but its dam close to everything you want in this type of game.
Indie Winner: Little Inferno
You know those games which you double dip on, either because you own it on Steam and you think they have too much power these days and want a DRM free version. Or because you long since realised you don’t own it on Steam at all and it’s super cheap during one of those sales. Oh my.
This is one of those games which I did double dip on, preordering the title before release, then picking up the Wii U digital version. (Oh and cheating to 100% the Wii U version). You know this is one of those kinds of games which should be on the top of everyone’s lists when you buy more than one.
So from one of the creators of World of Goo, then that guy who made that weird DS game which was a puzzle game on the bottom screen and a platformer on the top. You know Herry Hatsworth or whatever it is. You know the game I hated to shreds.
Those people made Little Inferno. Which means clearly that alone it’s a winner.
The simple idea of the game is you burn things in a fireplace. With a sinister overlay of you been a little kid all alone burning your toys and various packages you somehow can afford locked up inside just keeping warm during the winter. Some weird parallels acquitting to that’s what gamers do on their computer screens, and other weird environmental things. Oh even the developers saying it’s meant to be a rip at Zenga somehow. Don’t ask me, because that reference went over my head, I think.
Oh the music, it is amazing. That is also something which needs to be said.
So in summery the indie winner is Little Inferno because burning dangerous stuff while relaxing in the boiling hot summer of Australia and having a beer is the best way to play a puzzle game.
Australian Winner: EscapeVektor
While at the time of writing the upcoming complete version of the game for 3DS and Vita digital shops hasn’t come out yet. The game still takes the crown because of previous experience with the title in form of Chapter 1 which released on the WiiWare service a year or two back. I can’t remember. The point is, the game came out in some form. Which means it can win before I even play it. Logical isn’t it?
I wont say much about the title, mainly because its getting late and I want to finish this today, otherwise I’ll procrastinate and this article will never be finished. That and I still have three other games to write about. In the end the game can be summarised into “Pacman if it was some futuristic game popped up on steroids”.
Cause you go from line to line filling in the zones, avoiding the monsters, collecting things if they exist, finding the exit.
Upcoming Titles of Note AAA Budget or Publisher: Watch_Dogs
So the best part of E3 this year, was I decided to watch the conferences because I can. One of the ones I watched live was the Ubisoft one. Which had the surprise of Watch Dogs, or as it’s known in some circles for some reason Watch_Dogs. Which as the trailer was playing, all I could think of is “fuck this is essentially a Persons of Interest meets GTA video game”.
You see I had been watching quite a lot of Persons of Interest, which is a TV show where the two main protagonists go around with some crazy machine which links together all digital data and eavesdrops to create a database of threats and allows them to do awesome stuff with electronics and personal interlinked profiles of people. It’s interesting. It’s awesome. It’s what Watch_Dogs looked like in my tired state and still does.
No doubt it won’t be 100% like Persons of Interest and for that I will hate it but still, every time I watch an episode of the TV show I just slam my head as to why there isn’t more games or shows like this on the market, and remember Watch_Dogs and go “I hope this releases on the Wii U cause this will be one of the games were the tablet will make some sense”, oh and the whole “Watch_Dogs = Persons of Interest if it was a game like GTA” thing.
In summary, the most hyped game for me this year, is a game I relate to something else, and no doubt will not be like that something else.
Upcoming Titles of Note Indie: Prison Architect
Who remembers Theme Hospital? I do, so when the people behind Darwinia (lol that isn’t there most known game, but dam it I’m making you work for my knowledge…(that and its my favourite outside of PA)…) decided to make this Prison Architect game, that is all I thought of.
Also unlike Watch_Dogs which so isn’t going to be like Persons of Interest. Prison Architect will be so much like Theme Hospital. The whole game is currently in Alpha and it expresses a world which has some crazy simulation gameplay around Prisons, as well as some amazing story design for the main campaign even though for now it only is used to present itself as a tutorial.
This is something I’ve been playing quite a lot of, and will continue to do with each improvement. Simulation games are one of my favourite genres. So buy this game dam it!
Upcoming Titles of Note Indie: Don’t Starve
Like Prison Architect the game is already available by buying the Alpha. Which is available on Steam and from the developer’s website. The title is available for browser (Chrome specifically) or PC download for now.
I’ve praised this game in the past for it been one of the many games which have been slowly trickling out more survival inside them. Survival games are good. The more games with survival elements the better. Until I get sick of them and boot up some ancient console and play Space Invaders.
So you go around collecting stuff which you can use to craft various items. Oh it also has some weird science system and crazy creepy monsters. Oh and pigs which help you fight spiders. Fun.
Games November 21, 2012 (0) Comments
So I was playing this video game called Don’t Starve recently, it is a game which to put it simply you run around collecting various natural elements so you can build stuff and then use that stuff to hunt, as well as gaining research to get more stuff to build. It is, essentially the type of game I want to see more of.
I’ve talked about the rich lush pastures which can be explored in survival games before, from my praise at Minecraft been a title which can essentially be whatever you want it to be, to my passion for the Survival Kids (Lost in Blue) series by Konami. With the disappointment that goes by each E3 when there is no 3DS or Wii U sequel announced for the series since the horrible experiment style Lost in Blue trilogy and its Wii version.
I believe after the success of Minecraft games are splitting off to capture the survival aspects of the title, in return heading more and more towards the lost series of survival games in vain of Survival Kids (Lost in Blue), with more upgraded gameplay.
The methods of merging native items to create an object isn’t an old gameplay mechanic. In fact, the series I’ve mentioned twice already by Konami has seen this idea even in the original Survival Kids title. What the future holds and games like Don’t Starve are showing, is that these systems are still common desirable features in video games, and that the evolution of user interaction will develop better ways to communicate these features to consumers who are picking up and playing the titles.
With games like Tokyo Jungle and I am Alive emerging creating more choice for consumers in general, and as well as honing in on expanding the genre, I believe the next big genre clearly is survival. Whether it is in vain of Survival Kids or expanding the ideas into already established genres, the future holds more survival aspects in all our games. Just look at ZombiU with its one life policy, while not a unique feature, it is a breath of fresh air into the genre which is hardly used. A sign of the times, as we move towards experiences which are immersive and critical to stay alive.
Games August 12, 2012 (0) Comments
Every so often the industry decides a genre is worth investing billions of dollars in and creating millions of sequels based around a flagship IP in this genre. First Person Shooters are always popular, but the military shooter is a creation of resent which has spawned a billion dollar market for these type games. So what will be the next game which starts the genre fuse which explodes the market? I believe it is Survival, and the game to start this fuse has already happened, it was Minecraft.
Minecraft was released a few years ago, the game having an amazing aspect to it that it could be anything the player wanted it to be. Essentially an amazing video game LEGO world. However it did have a strong survival theme to it, which I believe started developers and publishers alike thinking “gamers want this”.
Since this fuse was lit, we have started to see more games with survival based aspects in them. While many of the games are not directly survival games, it shows the diversity of the games in which the genres principles could be applied to.
For me however, I’ve always liked survival based games. One of my favourite series been Konami’s Lost in Blue (Survival Kids). The handheld based series which has appeared on Nintendo platforms giving while giving a nice solid approach to the genre. The only down side has been that the later games, specifically the DS games have felt like experiments as the developers learn the new device and start to think how they could adapt the game to the device in general. This effect clearly been seen across the market, as the games didn’t do well and has resulted in Konami once again abandoning the series. I believe simular games are to come at some point, as the survival direction is explored by developers and I believe Konami shelving the series again will affect them, especially considering the series has a solid devote amount of fans and brand recognition.
We are already starting to see these survival influences starting to push out more serious survival games. From I Am Alive and Deadlight which both released on Xbox Live to even games like DayZ. These influences are starting to shine through and show there is a market for these games. The only downside is these games are created quite poorly, which in return will leave gamers hungry for a series survival game, and sour to the IPs already established.
While DayZ is quite messy right now, I believe it will kick start another flame which burns for the survival genre in video games. Once the standalone version is out, I believe it will be taken much more series by gamers and designers alike. Which means more eyes on the survival genre, and more survival ideas injected into other series.
There are so many ideas which could be explored survival wise, from simple basic lost on an island survival which Lost in Blue offers, to post-apocalyptic starving for supply style games like I am Alive and even games like DayZ which injects Zombies into the formula. There are even other ideas which are not really shown in modern games, maybe survival from a point of view of an animal. The amount of diversity in the survival genre which can happen, should happen. It isn’t about why, it’s more about when.
Games June 28, 2012 (0) Comments
The movie industry does it, the music industry and book industry also do their own sort of reboot thing as well. Why not video games? Well while they do happen they are never good, and they are also pointless and soulless.
At some point there were rumours Nintendo wanted to reboot Zelda, or maybe that was just a wet dream of many fan boys produced based on the resent performance of the series and the overall desire to make it something it isn’t. At the end of the day the series has core elements such as a strong mythology, exploration and puzzle system which is the series strong suit.
One such Zelda title which had the best mythology and legend was Majoras Mask. It came off the back of highly successful critically acclaimed Ocarina of Time. It was also very much story driven as well, which means reading between the lines and the ability to construct the title over and over again would be much more plausible then Ocarina of Time, and its surprising that the series backbones have come from the later more than Majoras Mask. Because its more story based, it makes interpretations and call for a reboot like the following more possible without distorting the legacy the title built and the legends included.
Link is broken. He has lost his soul and has somehow transverse to a world which never exists again. It raises questions if it even did exist, especially when the mythology presented in the world is drastically different to Hyrule legends. Then on top of this drastically different mythology the people and places have a homey feel to them. Somehow the more you remember and think back to the times playing the title and think that yes Link is broken, it starts to make you wonder- is this just his mind? After all Links Awaking, was clearly either his mind or a giant fishes mind which conjured a land for him to set his adventure in. LA also had the goal of freeing as a major theme in the title, just like Majoras Mask. The game has strong themes of trying to move on while still hanging on to a strand of the past, with Link having to move on while battling through and saving the land.
Clearly Majoras Mask was created from Links head, he has gone crazy and his mental breakdown has created a similar world which at the same time is so drastically different. Just like in Links Awaking. Both times these simular games have appeared, timeline wise something drastic and unexpected has happened to Link. In this case the events of Ocarina of Time, has had a mind altering effect on Link.
The song variety is drastically different and the majority of the songs are of sorrow. The Song of Time links back to Zelda and tries to establish a connection with a world gone by. This song takes Link back in time to a time which the world still has hope, and more importantly still when Link had some shred of hope left.
Majoras Mask has themes which exist and could be amplified which can be likened to the game been what an American McGees Alice would be like if it wasn’t Alice in Wonderland but the The Legend of Zelda. However for the most part the game isn’t like Alice where her struggle is the front and centre, instead Links struggle is behind the scenes and the people in the world are the key focus. Most importantly many of the characters have issues, which means clearly each character represents someone Link knows and the issues he is facing.
Now these ideas are in your head you can’t help to think if Majoras Mask was remade to increase these themes stronger, would it be the same game? If you have decided it will be the same game, will it be better or worse?
Games June 13, 2012 (0) Comments
Video games need to evolve their publishing methods, already other industries have changed, but for the most part Video Games are stuck in the stone ages. Yes we are seeing digital distribution on the rise for the most part, but it’s not been embraced as much as possible, especially when the idea of a physical copy is still a strong contender in swaying purchases.
One such industry which has made waves changing the way their products are published is the emergence over the years of on demand publishing for books. While digital distribution has been catching on this hasn’t really affected physical media for video games yet.
On demand publishing for books has been applied for the most part to self-published books, however this approach could increase the life span of consoles by allowing continued publication of older titles. Which means as well that older games will have increased value because of the on demand method been applied to the production.
This on demand logic already exists across other industries and the video game industry in the form of digital distribution. However it hasn’t expanded outside of self-published books to expand industry momentum in other areas. The video game industry could benefit from this method of publishing as the retail sector becomes less viable and margins tighter.
This model however would work with more central on demand supplier in the following example. Picture this your shopping online and you can’t find a game anywhere, it’s out of print and anyone which does have it are dodgy websites or preowned titles. Without on demand publishing as a backup supplier, many games which would get extra sales are lost to pricy or not even considered further by the gamer. As they can’t obtain the title, the title is essentially lost especially when digital distribution for many older titles and retail games (bar PC) is minimal even by the companies who push those services the most.
In a world which there are on demand suppliers as a backup purchase option, gamers can obtain games which are no longer in print. While no longer in print sounds like “old generations”, it can also mean “current generation titles” with many new titles unless they are dudebro shooters ending up no longer published a short time after they are initially published. This system will allow gamers to obtain those titles, as well as even resent titles on demand, it will also allow prices to be more efficiently slimed down while at the same time limiting the need for excessive discounts for on demand purchases. If a title covers the manufacturing costs as well as a reasonable percentage to developers and publishers etc. The system would appeal to gamers as a viable way to obtain games. It also combats other legal and illegal avenues for published games.
Games June 7, 2012 (0) Comments
So E3 while still going on, could essentially be over right now. Watching the conferences streamed over the internet, the only real difference in experience is that I can’t get to play the games I am disappointed about.
Some companies could get away with what they showed, Microsoft and Sony for example. They are near the end of their respective consoles lives and should be keeping most of their big guns in reserves for next year. Nintendo however has no excuse.
Things looked amazing for Nintendo at the start when they revealed that there would be a Nintendo Direct, followed by a major conference dedicated just to Wii U, then lastly the 3DS software presentation as well as some roundtables. That in itself sounds like a full out preventive strike against the competitors which don’t have consoles coming out this year.
Things started to crumble down when big publishers such as EA and Activision had nothing really to show in regards to the Wii U at their conferences and of course Nintendos. Ubisoft however came into the picture with their usual expect titles.
One of the biggest revolutions for Ubisoft which makes them win E3 according to many, was their combination of game sequels, Wii U support and of course the big surprise at the end- Watch Dogs. What I dub was essentially what a video game version of Person of Interest would be like. Which is pure gold, a statement echoed by many. It is unknown what platforms Watch Dogs was going to appear on until after their conference when it was revealed the game shown was a PC build, and that it would also be heading to Xbox 360 and PS3. As well as been a next generation title, which could possibly mean Wii U- but it doesn’t.
The Nintendo Direct show was possibly the most informative when it comes to the Wii U. It gave gamers an informative look at the Wii U controllers as well as the online architecture.
When it came to the conferences themselves, little new games were revealed at all. With the big hitter new games revealed coming from the Wii U conference (Nintendo revealed nothing new at the 3DS one), and these titles include; Pikmin 3, Nintendo Land (shown to death at the conference) and then Game & Wario and P-100 not shown at all, but still been new unique IPs.
Switching over to 3DS mode for a few minutes during the conference Nintendo slammed three Mario titles into one rolodex of what was to be expected from the 3DS conference. Which dam well should have been taken at 100% reality, because the 3DS conference showed little to do with any other Nintendo IP besides the Mario titles. With the fact that Fire Emblem is heading to the 3DS in America buried as after conference material. Also Animal Crossing wasn’t shown at all. With the main third party games as well been titles we knew since forever.
Nintendo messed up especially when they are meant to be reannouncing the Wii U because of how the announcement went last time, and as well as the fact its launching this year.
Oh and the biggest blow in my mind is Killer Freaks from Out of Space becoming a generic Zombie title. At least Ubisoft did include some interesting ideas such as perma deaths, but outside of that I feel the game was patched up as a Zombie game to quickly and loses most of the charm the original concept had.
So besides Watch Dogs, the big title for me was Sim City for PC. It looks amazing. But moving on.
Nintendo should of condensed the conference they had down (and really it felt very stretched out anyway) and using the extra time have enough time to announce other titles which they forgot, as well as trying to give a clear look at the Wii U after launch. It doesn’t need footage just “these IPs will also head to the Wii U in 2013”. Gamers need to know there is more to the Wii U after launch, and right now it doesn’t seem that way.
Also Nintendo should have revealed Watch Dogs. I’m not too sure if it is going to head to a Nintendo platform, but if it is it should have been at prime centre. After Ubisofts conference, gamers were in tuned with what Watch Dogs could offer, if Nintendo had come out at some point during the conference and shown off a trailer and said “this is coming to Wii U”, it would of left an amazing dent in the overall E3 appearance.
The 3DS half also needed some other titles besides Mario. Nintendo in panic mode is horrible, they just keep pushing out the same title over and over. Animal Crossing and Fire Emblem should have been there. Also Nintendo should of revealed some games coming in 2013 to spur the pot more.
It is amazing that for a games conference, there isn’t much games.
Games April 30, 2012 (2) Comments
How do you put pandas into any video game available right now and in the future? That is the question which is on everyone’s mind in some way. Not because they want pandas in their video games, but because they want the game designers to think creatively when approaching a fundamental problem of putting something like a panda into a video game. For the most part pandas clash with many games, with the major way to inject such an animal into a video game to make it an Easter Egg or other reward. So the question is how can pandas be injected into many video game types, while not been an Easter Egg- essentially how can a panda be a gameplay element in titles like Mario, Call of Duty or Halo.
While I don’t want to talk about pandas in Call of Duty or Halo, mainly because I hate those games, let’s talk about pandas in Mario. While I hate Mario as well, it is a fun and childlike imagination world which is perfect to be slapped with a fit full of panda. Pandas in Mario, how do they work? Well they work in the most fundamental way which a panda in a video game, especially games simular to Mario would work. As a key element in the title they would be a character, a race if it is Zelda. Essentially a piece of the puzzle, and in Mario they would be king of the bounce. Mario would notice this panda chilling out in the middle of nowhere and realise, he could push the panda up to the top of the hill, where he could then use the panda as a trampoline and then get to the ledge above him while collecting all those awesome coins on the way.
Pandas don’t work like that in real life, however in the video game world pandas can expand their abilities to the impossible. This can be true for injecting any type of animal which would normally feel out of place into a video game.
To make this article for the most part I’ve looked over my game collection and thought, “yes that would work”. Super Fruit Fall could be some kind of crazy Kawaii style video game with pandas, Rabbids could easy have pandas in their world- because they are just that crazy, and I think Rabbids would work even if Ubisoft decided to put aliens in the video game series. Even in games such as Mad World were the ability to adapt a Panda to it might seem a bit odd, I do feel it is possible. The panda could be some guy in a suit, aka not a traditional panda, but a very heavy set person. It works in that regard, and fits in the universe to a degree.
Then let’s look at games like for example Steel Diver, Steel Diver is underwater. Pandas do not go underwater. Well we could strap on a breathing tube to a panda and call it a day, but I feel that would suit games like Rayman or other simular platformers. Pandas could be in the game, but not exactly, with the world getting worse and worse when it comes to rubbish, the ability to see rubbish under the sea and see pandas on newspapers could exist. And it would fit in the universe. The player could also zoom in using the telescope and see distant lands with, pandas? Though this is starting to go into the realm of Easter eggs instead of gameplay elements.
The ability to add a panda into any game exists, it just needs to not happen for the simple fact not every game needs a panda. But if people think how can my game have a panda in it?, maybe we will see more creative thinking and magic in video games.
Games April 30, 2012 (1) Comments
In 2004 I was mucking around with HTML like a little dweeb-y kid and along the line tried to make successful interesting video game websites. These of course all failed for various reasons, but the main point here is that their failure leads to me forgetting about the whole thing for a while until researching DS games I found Another Code. The title is what inspired me to create a fan site for the game and continued on dipping my hand into web based creations.
I’m going to continue this article at certain points under the assumption that Nintendo owns the IPs for Another Code and the Kyle Hyde series. I’m unsure who exactly owned the IP in this situation, and it would be great if it isn’t owned by Nintendo that someone else picks it up and continues CiNGs legacy with the IPs.
The major downfall with the DS games from CiNG was the gameplay. This is a weird comment considering for the most part, everything worked. However on the flip side, everything didn’t work when it came to the gameplay element which tied everything together, the puzzles. Puzzles were not the strong suit in the games, yes they did some amazing things especially with the original Another Code title. But these concepts soon got overplayed in many other games released for the DS soon after, and to combat this CiNG never evolved the gameplay concept. As seen in Again, a title which is almost devoid of any puzzle based interaction the games for the most part at their core are interactive novels not video games. With Again having a story quite common of an American prime time TV crime show, the overall story concept within the title was very weak. Compared to the titles they created working with Nintendo, the presentation in the game made the concept feel weaker than what it could have been. Which in return was shown sale wise and reception wise by the gaming community.
Gameplay could easily of been enhanced in later games after the introduction of core elements. For example Another Code could have had a portable Another machine which Ashley carries around and uses to scan memories or something and use it in some kind of puzzle way. Like circling inconsistencies, the whole quiz thing and maybe some basic interaction with the Another memories. This could give the player a kind of Phoenix Wright meets Layton kind of experience with the puzzles, while keeping the games core ideas and principles and expanding them. The Kyle Hyde series on the flip side always had a stronger connection of puzzles with story, however both games really did this at the end of the day, and also had times when this wasn’t the case.
Another thing the games did great was retain themselves to handhelds (except for Another Code: R). The handheld experience of these titles was much greater than the console, looking at Another Code: R it was easy to tell that the experience couldn’t really translate itself to a console game. Especially when Another Code: R retained many of the handheld ideas instead of incorporating more stronger elements console games of this type are known for like voice. Regardless of what console or handheld the games appeared, that always had the problem which would plague it regardless of what it appeared on especially when it had puzzles which are based on device design for the most part.
I liked how Another Code had the DAS. Which was essentially a DS. I really think this concept could have been expanded on much more, especially if the consoles allowed more interactivity with each other. If the ability to use the DS as a controller for the Wii existed, I could see it been one of the primary interactive methods with the Wii game. Or if the Wii allowed downloadable information to be sent to the device, it could have similar features to the DAS. Allowing people to interact with the game in other levels, by picking up their DS and for example on a place which needed a picture and it could be flipped (or simular puzzles) the DS in real life could be used instead of the in game DAS and then it could be used to take pictures of the game screen, flip them around etc. Just random stuff like that could of added an extra dimension to the whole DAS idea, especially for a console version of Another Code.
Moving on from this in general, I feel that any sequel should retain themselves on the 3DS and not on the Wii U (or whatever Nintendo ends up calling it?). I also feel that it should consider other types of distribution methods. Another Code and Kyle Hyde based eShop titles as a premier way to show how eShop games work with various game types could be good for it, especially with the games overall low sleeper hit style sales in the first place. The games could also show how episodic type games could work on the eShop as well. With the good thing about Another Code and Kyle Hyde games is that they don’t need to be a big long title, they can be short and still pack a punch story and gameplay wise. Also with the increase in popularity of simular genres on both the DS and on other platforms it wouldn’t be silly to look into expanding the IP offerings of the company.
Games March 20, 2012 (0) Comments
In the age of digital distribution, and the general retail market in general its surprising that such an idea hasn’t been proposed before. I’m not talking about flat out removing languages from video games, no I’m talking about picking a universal language, such as English as the global version and working from there.
Games will always take some time to be translated into another language. Whether this happens during the development of the title or a delayed release is a different story, but the ability to push games aside for months and years because resources are limited is quite evident. By picking a universal language as the default development language, it allows once the product is finished to be distributed quicker to a range of consumers with little to no translating.
The core universal language version could be released worldwide, regardless if markets don’t speak the language. It will allow for markets which might not be able to get the game for quite some time to experience the game in their third or second language while still retaining a solid understanding on what the title is about and how to complete it. Gamers could be given a warning that the title isn’t translated into their primary language and then if desired be able to download the title in the chosen universal language.
However the idea shouldn’t stop there, with the game obviously been translated by the publisher over the years into other languages, what about the languages which they just don’t get around to doing? Or can’t do because of strained resources? The rise and popularity of fan translation projects as well as the marketing strength which a community generates when translating a title would be beneficial to an ecosystem which supports the ability for fans to easily upload the translations to the world.
By allowing games to have a resource and system built in which allows easy translation and patching, it would grow the region availability of a title in native languages as fans involve themselves for games they want which might not necessary be translated by the publisher. In combination with the original idea of increasing the market reach of titles by allowing a chosen language version to be accessible worldwide as soon as a title is published in a market.
This system could also be useful for smaller games published in foreign countries which wouldn’t necessary reach the western world. Games which wouldn’t normally be published from say Japan could be released worldwide once they launch in Japan to allow international gamers to purchase and experience the title prior to a translation. The influx of money from international users could spur an official translation or the generation of an international user base could create a fan translation which could be easily patched to the users game.
Fan translation patches could easily be approved by the publisher of the game and put up onto the consoles digital distribution platform for all users worldwide to access. Games could also have language based items in a more accessible and changeable global system which would allow less experienced fans to create their own translation patches. They could even create translation patches which change the tone of the game and in return make a new experience which could be approved by the published to be put onto the digital distribution ecosystem. These changed translations could be for example an XXX translation of your favourite game.
Games February 24, 2012 (0) Comments
The Rabbids are having a lovely day flash backing to when they first met Rayman and decided to go on a picnic. What a grand idea, Rabbids running around hunting down other characters, until they find this crazy scientist guy. Who kidnaps all the Rabbids and puts them into a machine which transports them into other games.
So what games would the Rabbids travel to, and more importantly, what would be great games themselves? Digging up some game titles I remember playing and trying to convincingly pitch a Rabbid title with those themes, here they are, the list of crazy Rabbid games.
First up is an interesting mash up, Rabbids and Luigis Mansion. Deep down, Rabbids are scared of anything. So its amazing that Ubisoft hasn’t paired them up with some ghosts yet. Ghosts are fun, ghosts are interesting- and the same can be said for Rabbids. Imagine Rabbids going around been scared of ghosts, and vacuuming them up for an evil scientist. It would be awesome.
Next the Rabbids go to Forza. Our Rabbids find themselves inside a big fast car. After their initial inquisitive stage the Rabbids hit the accelerator by mistake and go flying. They then figure out how to drive the thing, spin it around look at another Rabbid whos having trouble- stick their finger at them and speed off. You then take control of the other Rabbid and race after them in a dragstrip race.
Rabbids are at it again in Lost in Blue. I think Rabbids trying to surivive for their life would be awesome. If not Lost in Blue- Ubisofts I am Alive. It just needs that raw grunt of surivival with Rabbids. Them running around hunting and all that would be a laugh and a half. Rabbids wouldn’t have the survival skills, and while a person in Lost in Blue doing nothing is stupid, in Rabbids Survival it would be hilarious, can’t go to water? What are you a Rabbid. They would then try and go to water, but they will hit things and fall over, and eat and all that random stuff Rabbids are known for.
Finally Rabbids find themselves in a little trouble in Pokemon. Our Rabbids find themselves in a field and find of course a Pokeball. Hitting it like they usually do and then becoming angry when it doesn’t open- well it obviously opens from there and a big scary Pokemon is looking at them. They then run away to find a Pokemon trainer who goes “wow I never seen this type before” then tries to catch them. Gameplay could be like hide and go seek, with a bit of Pokemon thrown in. Rabbids could be able to pick up Pokeballs and use them to defend themselves etc.