Trinest Talks

Video Game Theorism: Moon Needs a Game
Posted in TV & Movies on August 24, 2010

Moon needs a video game, not New Moon you crazy rabid girls with horrible perceptions on reality- but the 2009 movie Moon which grew to have a small cult following of its “perfection”.

I hold Moon at high regard, and possibly one of the best movies this decade- and dam better then the overhyped Avatar from the same year.

There’s lots of things with the world Moon in its names these days, and while Moon the movie doesn’t have anything to do with the DS game by Renegade Kid- it if there was such as game, the predicament and atmosphere which the independent game developer captures in not just Moon- but Dementium should be one of the key goals if any games was to be made around the 2009 movie Moon.

Moon is essentially predictable, but its atmosphere is why it works so well- with out that it would be quite a boring film. It’s music is 100% deep and intriguing, as well as how the movie in general was made.

A game would need to capture the atmosphere first and foremost. Figuring out how the game would play, what it involves around, and what it takes from the movie- should be second- because without the atmosphere the game would fall flat- if it mimics and breathes like the movie- it will create an enchanting experience which will capture gamers imaginations- if I were to use an over used buzz word- it would be an art game. Meaning its key primary goal is to creative an environment which is like a work of art.

The game should essentially play like a “life simulator” but on the moon- with various key objectives to advance along the story. Or maybe I’m just crazy- but then again that’s why I write these things- because they make no sense. Wait- umm…

In conclusion if ever the time arises which Moon ends up getting a game- I think the IP should go to an independent developer, it will honour the movies style much better as well as creating a game which tries to be respectable to the IP- not just something to cash out money.

© 2004 - 2012 Trent Petronaitis