Sometime ago, there was this thing called 2D, and everything used it- there was 2D games, 2D movies, 2D animation- and even got forbid a 2D plane of existence for these 2D worlds. But then someone decided to jack up the world and make everything 3D, and we started seeing more then just that other line over there- which seemed good in the beginning, but soon things started becoming 3D, 3D games, 3D movies, 3D animation- oh and now 3D planes of existence for these 3D worlds. It seems everything is now 3D, but did we sacrifice the charm of the mediums for advancements in “viewing” technology?
Me beaning me, I have a retro fetish of such- and decided, what if we drop everything and go back in time- 2D everything yay! The past now is 3D, the present is 3D but the future- is 2D! Err maybe not, but you get the idea. I think. Or maybe I shouldn’t write articles at night time :/
Because I was bored, for this “retro” outlook of such, I made Another Code: 2 Memories sprites for the Game Boy Color- well at the end of the day more the original Game Boy, and not really that appealing of sprites (I got pretty bored). Oh and clearly I wasn’t following sprite rules or anything like that for the hardware limitations… :/
Note that I obviously got bored making these mock ups, so I just made it B/W and a rush job as well…
Anyway, my point I think- if I even had a point, was to prove that something which uses a touch screen and all those other fangled new technology pieces could be scaled down into a more 2D sprite world. I think…
I could of done better, but I got sick of making it- especially considering it was going to be used for an article- and not some magical artwork.
My point which I think I tried to talk about before, was scaling down this 3D video game with all its advancements and make it 2D and bring into it some charm. AKA the charm you get when you look at some dopey little sprites and think “hey the people put lots of emotion into making these little things I take for granted” not “oh great, it looks like that FPS I played the other day- you sure this isn’t the same game…”
I think what I’m trying to say is, back in the day everything looked different because the games as someone said when I was talking to them about this where “drawn”, meaning they all looked different, everyone/every game had their own unique style and direction, where as now- pretty much the same engine is used by every man and his dog.