I bet you think this is going to be an article about how gamers are always pefeticly insulted by video game company’s, in ways such as bad support in some regions and other things as stupid as that. Well it is going to be like that. But lately many video game company’s such as small or larger devopers have been interviewed by a few unknown sites (well they are known, but these days no one remembers them) about what they hate most about video game reviewers etc.
Some comments where basicly what you would expect. But one which captured me like a frog in a garbage bin. This comment was “We hate reviewers because they don’t understand the time it takes to develop a game and what is involved in that process” the fact is this also includes 80% of the video game players not just reviewers.
Many players don’t take the time to sit and think “I wonder how they made this game” or “Man this game sucks, but after all it took a lot of time to make”. For the last comment a lot of gamers think that because it took along time to develop it should be ‘perfect’. Where as all think ‘gah’ when they play a bad game and put it away for good.
But another thing which collides and basicly makes media reviewers look bad, is that when they think bad game. They don’t think that someone could see ‘good game’. Also with media reviewers a lot of ‘good games’ are ones which had a lot of media hype, and if they just so happen not to like the game. Whoooshhhhh there goes a good review.
But the fact is these days gamers don’t respect the development times and that developers don’t respect gamers as a whole no more, in terms of support and interacting with the community. But there are ones which still do this, and there are gamers which understand development times.
I think soon one day, video game developers and the community will be one again. Acting as one body. Getting what the gamers want, so they get good profit and adding new ideas so new gamers come into the scene.
But this will never work. Because people are a species which likes to work alone when it comes to their ideas or creations. They work as a team with their team, not the community. Keeping their idea, ‘their idea’ thus making it their dream, their emotions not someone else. Which is a good way to do games, because then the game designers passion is engraved in the creation. Reviewers should tighten into this world as it seems its the best way, and if game designers loosen up into the community then the balance of gamer and creator will be one again.