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Trent Petronaitis
Posted on 17.07.2006 in Uncategorized

Gah another day, another set of meaning less articles for you to read to get the morning started. A passion I say of mine. Making articles with spelling mistakes and other meaning less icons. Only to then iconicly rip onto the Gaming Industry with ideas and cridisem, when I can’t even take my own. Oh well.

As a second article this morning, I diving into an area I hardly know nothing about. An area which I’m even to young to face. But the idea is on this blog, to advenutary cover almost every possible topic there is about the Gaming Industry and more.

I’m talking about none other than Employment Issues and how many new Indy Developers lack the passion needed to create possible hit sellers, with dividing remarks from the competion because they didn’t do it first.

Firstly I will speak about the past. In the era when Video Games where new, many people started small companies because of the following factors.

1# They where geeks or nerds who knew nothings about anything else, rather than huge complex code which rides itself on the nerdy remark for Video Gamers and Computer users seen today.

2# They had rich parents so they could easily buy their way into the industry.

3# They where weird and deranged and didn’t want a proper job, so they used their dangerous hobby of ripping things apart and making small coding to make mini games of that era.

How do I know this? Lets see, if you decided to learn about small popular games, or the beginnings of many companies of that time. Many where made in someone’s shed.

A beginning, which many now in this era, see as stupid and pefectic. But now the same thing isn’t happing with Video Games, more of future tecnogly to fix small problems many of us made to begin with.

Now onto the topic of video games these days, games are no longer been made in peoples sheds and now been designed and created in hi-tech buildings, with many staff to do lots of jobs. And if your an Indy developer? like these people I talked about from the 80′s? Well you now have to work your but of 10x harder just to make a game, then its another 90x harder to get a publisher for the game, and then even more harder to make sure it sells well.

So when your an Indy developer, you lack the development kit needed these days, and when the only people who are helping you are for friends, and even then they know nothing about coding or anything like that. Just remember how easy it was in the 80′s to get into the Industry, and how now its almost impossible. Kinda of an exclusive clan.

Now the hard part, many Indy developers say they have the passion etc. to make the games, but fail to deliver golden titles, NIRBIS seems they might, but its hard to tell, as its hard for a Indy to reach a golden gold these days, the project might be good or might be chucked with a bad publisher and be bad.

Note: an intresting note is from when this had an older blog on Another Code Labs, a post said:
It’s actually easier to get in at the same time, because there are more opportunities to learn various types of programming.
I say, so true, but it is hard if you don’t know programing and want to get in and be a artist, or a story designer.


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