These days games are fads, a big fad was the domanent GTA style genure which is still reaking haviok on how the older gamers and older people in general view video games.
Now a new fad has snuck in, which is the puzzle games back into rain, with more and more gaming companys producing non-games and puzzle games. Popluarty is getting more and more onto them.
But in the bushes and silant by developers, a select few eat on, a small genure popluarty called simuations. After the sim genure died out allmost due to the re-producing of many The Sims games which all the same to mutch, developers desided to catch on with the simuation genure with a few continuing and making new survival and farming sim games.
But the problem dosnt lie there. Many simuation games which are survival games or farming simuations, are quite fun. Oh no…its the fact…their either to basic or bloody to dam unrealistic.
Many developers, if they set their mind to it, could create quite intresting, fun games which seem more realistic rather than dull and boring repeaditive games.
Games in the Survival Kids series, have many things in common, and while good games. Lack realistic islands and design. If you search and scan over many parts of the Lost in Blue island. You will notice many fruits grow in locations which just wont work on an island, I know there are other types of islands, but most of the fruit seems to be ‘human made/ european’ meaning carrots, and other fruits, which would have been genticaly made or brought over by Europeans if the island exisited in real life. The fruit I speek rashes across all the island, and because the tribe which exists on the ruins of the island, could only have lived 1000′s of years ago, and with the fact the island dosnt seam quite European, and more American influcnced in design. It leads the fact that the guy in the warehouses brought over the potoatos because he has a private stash and sneaky man character who by having to camp out on the base has to eat the small range of potato on the back of a building.
Basicly saying, many survival games dont have the tarain or shadows or realistiness to accarly be a work of art. Though the games are great, many lack the influnce of a simple more created by ideas sporning rather than ideas from past games, continuing a story which laps into a deep idea which wouldnt happen in todays modden world.
To fix survival games?
1# A more realistic landing if its on a island, these days boats if they crash, people will be there to help you as soon as possible. Its also more llikly for a plane or helicopter to crash than a boat also these days.
2# Shadows, yes I know it seams werid but things like shadows ad deaph to the location and suroundings.
3# Birds and flowers- there needs to be more flowers and birds, which while not editable you can look and see as if they grew on the island natuarly. They should also be interactive, meaning you can search in the plant for grubs or stuff like that to fish with ect.
4# More relastic plot – a gang on an island? Sounds like some corrny Home and Away plot, developers need to realise that chaning the plot to suit more modden life, could help them alot in making the series better.
5# Landscape. There needs to be more viratly, or less, deaping on where the island is ment to have been set, the conditions and things like caves which lead around the base of the island.
6# Water- what I hate is the fact in SK you can’t cross the water unless its a curtian time, in a perfect world you should be, and if its to rought, you would be just sweept to the right area.