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Trent Petronaitis
Posted on 05.07.2005 in Articles

Has the DS done what Nintendo wants it to do?

The 20th of January was known for 1 thing, it was when Nintendo reveled the DS idea to the public on there official site, this is what they said:
“Mystery” Product to Launch Later This Year
REDMOND, Wash., Jan 20, 2004
An unprecedented approach to video game play– holding two separate game screens in the palm of your hand– hits the scene later this year when Nintendo introduces a new portable game system, code-named Nintendo DS.
From information made available today, players can look forward to being able to manage their game progress from two different perspectives, enhancing both the speed and strategy of the challenge. For example in a soccer game, users can view the whole game on one screen while simultaneously focusing on an individual soccer player’s tackle or goal on the other screen.
Players will no longer be forced to interrupt game play to shift perspective, such as moving from a wide shot to a close up, or alternating between a character’s ongoing battle and a map of the environment. Nintendo DS makes it possible to perform the tasks in real time by simply glancing from one screen to the other. Today’s announcement is but a glimpse of the additional features and benefits that will be shown in full at the Electronic Entertainment Expo (E3) in Los Angeles in May. Once fully revealed, players will see innovative advances in game interaction.
“We have developed Nintendo DS based upon a completely different concept from existing game devices in order to provide players with a unique entertainment experience for the 21st century,” explains Satoru Iwata, Nintendo president.
Nintendo DS features two separate 3-inch TFT LCD display panels, separate processors, and semiconductor memory of up to 1 Gigabit. It’s scheduled to launch worldwide before the end of 2004. In addition to Nintendo-developed software, the company is in discussions with third-party game developers around the world.
Nintendo DS will be marketed separately from the company’s existing Nintendo Game Boy Advance portable system and Nintendo GameCube home console.

The question is, has Nintendo’s first idea actually happened? In some ways yes.

Nintendo has said “..Players will no longer be forced to interrupt game play to shift perspective…” which is good, the DS has done that, but if you look at most of the new Nintendo DS games, the touch screen has become the action, and the top screen a map or status screen.

Nintendo also said “players can look forward to being able to manage their game progress from two different perspectives”, so far no games, show 2 different perspectives, at the moment if I want that, I have to put down my DS stop playing and watch TV. Basically no developer so far has truly made 2 different perspectives on the Nintendo DS to date.

One major broken promise was “. It’s scheduled to launch worldwide before the end of 2004.” This didn’t happen, the DS was launched in America on thanks giving, then Japan latter on in December, the Nintendo DS didn’t launch in other regions for that time period Nintendo said will be worldwide, but the DS did launch in Q1 and almost early Q2 of 2005 in Australia the UK and a few other regions.

Nintendo also metioned it to be marketed separately from the GBA, in some ways it is, in some ways now with what most fans expect of an expansion packs marked on GBA carts to be played with Nintendo DS games.


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